Oubliette's & Owlbears
An old school game of Dungeons and Dragons set in the Birthright world. https://concordium.obsidianportal.com/
Monday, September 8, 2014
The Moat House Seige
The Adventurers quickly went into the town of Homlett to make a few trades and find a few drinks before their first mission in the morning. They met the rest of thier party, and took the time to relax at the Inn of the Welcome Wench.
p.
The following day they marched out in search of the moat house, where supposedly brigands had been spotted after robbing a few travelers on the roads. After spending the entire day hiking they finally came upon the would be moat house and decided to make camp for the evening. They were quickly surprised by a small group of large and very hungry frogs.
p.
They hoped to have better luck in the morning and surprise whoever or whatever they find in the Moat House.
Saturday, August 16, 2014
A Casualty in the ranks.
The Adventurers made their way into the old mansion and quickly realized this was more then just an empty and neglected house. A booming voice warning of doom, large insects, and encroaching goblins were only the vbeginning.
Weedrum, a careful and cautious adventurer, succumbed to a cloud of yellow mold in his attempts at searching for some left over or forgotten treasure.
The remaining adventures decided at a hasty retreat, they left Weedrums corpse in a cloud of yellow spores, dead on the second floor. Realizing the warnings from the townsfolk were probably correct, none have ever returned alive from this awful place.
They returned to Traders Way and stayed at the Green Mermaid, deciding it was best to wait for the Concordium contacts to arrive and take them up river. They drank and swapped stories with the locals, adding to the legend of Ulther Mansion.
They finally met their ride up river, the crew of the small but hearty Gypsy Queen. Run by a one legged dwarf known simply as Red. Put to work they quickly sailed up the Qanti river, and were shown the dangers along the rivers edges.
Arriving in Homlett, they easily spotted the Concorduims tower rising above the small village. They quickly went to the compound and met Burns, the leader of the location. They were immediately tested for their abilities and skills against Rufus. A tall armored man of few words. They all seemed to pass easily enough, except for Alder who had to really show is extra abilities.
p. Burns was delighted at the newest initiates passing and set them on their first easy assignment. A local band of brigands had supposedly been seen around the area, probably trying to set up a camp in the old abandoned moat-house, the initiates are to clear out the moat-house, of brigands or whatever other denizens had moved in.
Saturday, August 2, 2014
A day at Trader's Way
Our likely heroes found themselves in the small town of Trader's Way. A busy town that rivals another less desirable town across the bay , Lundaer. Locating the Inn where they are supposed to catch a ride to their next town for the Concordium, they checked in but quickly decided to see the sights and excitement of town. They discovered an outsider was murdered that morning, apparently by more outsiders. The townsfolk talked of strange lights, noises, and haunted mansions. The Mansion of Ulthar, was once a very nice home to well known alchemist that has fallen into disarray for the last 20 years or so. A few have searched the grounds but most stay away from the haunted territory.
This seemed to perk the interest Weedrum and Alden, who quickly made their way out of town. They brought along another Concorduim recruit, Bodin, a wandering druid from a far away land.
They discovered the ruined and over grown grounds of the mansion of Uthar, and are ready to investigate.
Our likely heroes found themselves in the small town of Trader's Way. A busy town that rivals another less desirable town across the bay , Lundaer. Locating the Inn where they are supposed to catch a ride to their next town for the Concordium, they checked in but quickly decided to see the sights and excitement of town. They discovered an outsider was murdered that morning, apparently by more outsiders. The townsfolk talked of strange lights, noises, and haunted mansions. The Mansion of Ulthar, was once a very nice home to well known alchemist that has fallen into disarray for the last 20 years or so. A few have searched the grounds but most stay away from the haunted territory.
This seemed to perk the interest Weedrum and Alden, who quickly made their way out of town. They brought along another Concorduim recruit, Bodin, a wandering druid from a far away land.
They discovered the ruined and over grown grounds of the mansion of Uthar, and are ready to investigate.
Thursday, July 24, 2014
The begining is a very delicate time.
"Adventurers wanted! Only the brave need apply. Join the Concordium today! Applicants who pass will be rewarded with adventure, your share of the loot, good equipment with reasonable prices, and other benefits only the Concordium can supply."
The newest Adventure Guild known simply as the Concordium, has posted its calling for brave and adventurous souls to join its ranks. Those who answered the call have traveled to the Eastern marches of Anuire, in the Gulf of Coeranys.
Alden Dekker, an orphaned half elf, grew up in the Brecht city of Duam. He grew up the adopted son of a human locksmith, he learned a few in's and outs of the city life. When his father was mysteriously murdered, Alden hastily left town. With very little clues to his fathers killer, he booked passage to the Eastern Marches to the south. After a very long trip, Alden found himself in the gulf of Coeranys, and in need of work. Signing up to the Concordium seemed like a good idea at the time.
Weedrum is young for his Dwarven years. Trying to live up to his fathers hard working ethics,He hopped the first caravan out of town. With his poorly put together armor and crummy sword, He's eager for adventure, exploring, and the chance to make a few coin. Signing up to the Concordium seemed like the best opportunity around.
So begins the first adventure.
The newest Adventure Guild known simply as the Concordium, has posted its calling for brave and adventurous souls to join its ranks. Those who answered the call have traveled to the Eastern marches of Anuire, in the Gulf of Coeranys.
Alden Dekker, an orphaned half elf, grew up in the Brecht city of Duam. He grew up the adopted son of a human locksmith, he learned a few in's and outs of the city life. When his father was mysteriously murdered, Alden hastily left town. With very little clues to his fathers killer, he booked passage to the Eastern Marches to the south. After a very long trip, Alden found himself in the gulf of Coeranys, and in need of work. Signing up to the Concordium seemed like a good idea at the time.
Weedrum is young for his Dwarven years. Trying to live up to his fathers hard working ethics,He hopped the first caravan out of town. With his poorly put together armor and crummy sword, He's eager for adventure, exploring, and the chance to make a few coin. Signing up to the Concordium seemed like the best opportunity around.
So begins the first adventure.
Subscribe to:
Posts (Atom)